The Warrior is a specialist in physical melee combat. Quick and agile, the Warrior relies on fast-paced melee combos! The Warrior comes from Ironwood Forest. Legend has it that he was brought to the town as an infant by his mother under mysterious circumstances. Even as a young boy, he was always quick and strong. As he grew, he found himself easily outstripping his peers in the arts of war. In his heart though, he always longed for the truth of his birth and his lineage and now finds himself on a path of personal discovery.
Losing his mother and abandoned by his father at a young age, the Warrior starts his long journey to become the "greatest warrior ever", hoping that someday he will cross paths with his father once again.
Archers are calm-minded and down-to-earth adventurers who focus less on magic and more on their own abilities for combat. They can either strike enemies up close using their natural nimbleness (which they also share with the dark elves of the City of Death) or use bows and arrows to attack foes from a distance.
Because their origins and cultures are different from a human's, Archers may have difficulty or are unable to understand a human's actions, which often cause misunderstandings on the human's part. Despite this, they have been admired by many for their focus, determination, and the ability to keep their word, which might have been developed from their life-long quest in fulfilling their Telezia —the realization of their destinies and the discovery of their true names.
Elves, unlike humans, are born under a single tree, and consider fellow Elves as sisters as they "all come from a single source". Elves and humans have developed a mutual relationship with each other, which is different from the relationship of humans with other races.
The Archer, who at this time is already a wandering adventurer, witnessed the kidnapping of a girl named Rose by a small group of orcs and goblins (which were under the command of Elena). After failing to catch up to Rose, she brings her sister Lily to nearby Prairie Town, where she discovers the ongoing war against the Red Army and the mission to retrieve Rose from her captors.
Clerics are practitioners of a religion that worships the goddess Altea, and are affiliates of the Cleric Order, a religious group that focuses on the worship of Altea. Clerics are trained not only in the divine aspect and the ability to bend Altea's light to their will, but also in the law of man and in the way of the knight, skilled in protecting oneself against threats and helping fellow soldiers in the heat of battle.
The First Cleric
Legend says of a powerful Sage who fought the Black Dragon Karas and came victorious, driving out the beast from Altea's realm. After this, he chose two disciples named Jacob and Marian and taught them magic, making them the first people to have learned how to use magic in Altea's realm.
After the death of the Sage, Jacob and Marian had a conflict of ideals. Jacob believed that the only acceptable magic is Divine Magic, or magic originating from the creator Goddess Altea. Marian, on the other hand, believed that people should not be limited by religious belief in only one discipline of magic and developed Vision Magic. Jacob founded the order of Clerics, while Marian created the Dark Tower and began training new Sorcerers and Sorceresses. The ideological differences between Jacob and Marian also extended to their followers, and thus began to long-running strife between Clerics and Sorceresses.
The Prophecy
Before his passing, the Sage left behind a prophecy that predicts the end of the world. According to this prophecy, two stars would eventually appear. The first would signify that something of great importance would soon occur, and the second would signify the arrival of the "Prophet" and the end of the world. The Sage later left to each of his two disciples a certain artifact. Jacob received the Sage's Cane, and Marian received the Vision Orb. When the prophecy finally came to pass, these two artifacts were to be reunited, to reveal the Sage's final message.
The Dragon Raid
Despite many years after the founding of the first order of Clerics, the rift of ideals that separates the Clerics from the Sorceresses of the Dark Tower persisted, even during the return of the Black Dragon. Among the chosen ones, referred to as the Six Heroes, who would lead Lagendia's defense against the Black Dragon, Terramai and Karacule represented the two conflicting factions. Despite the conflicts between the factions of two of the Six Heroes, they remained true to their mission of defeating the Black Dragon. They were successful in vanquishing the dragon, although at the cost of being cursed by the dragon's poisonous blood.
Corruption of the Order
During the Black Dragon Raid, among the enemies of Altea's forces include a group called the Dragon Followers, who were distinguishable for wearing bloody-red robes and ornate masks. In spite of the campaigns to defeat the Dragon Followers during the Black Dragon Raid, many of the members of the Dragon Followers persisted, and they soon made their way into the order of the clerics. Moreover, reports of many noted Clerics involved in activities that are related to the Dragon Followers surfaced. In fear that they would crumble under pressure of the Dark Tower's criticisms and the lack of credibility of the order, Master Cleric Leonard asks the help of the Player in resolving the crisis the Cleric Order is facing.
The Sorceress is a practitioner of magic and a master of fire, ice and dark attribute magic. She specializes in AoE spells and inflicts elemental negative effects on her foes.
Sorceresses can choose to become Elemental Lords, who specialize in fire and ice magic, or Force Users, who focus on dark and neutral-element spells.
The Sorceress, or alternatively said Angelica, is described by her peers and tutors to have an exceptional talent for magic. However, said talent is wasted on her immature and carefree nature which promps her to under-perform as a magic user and often upsets her tutor Master Sorceress Cynthia. Angelica believes herself to be cunning and imponent, but it's often the opposite.
Among the adventurers, she is the least worried about saving the world and it's in for whatever profit she can make. Angelica is known for looting whatever other adventurers leave behind to find anything valuable. Growing up in an impoverished family, Angelica became obsessed with finding ways to make money in order to support her family economically, however her poor choices like engaging in gambling resulted in her plan backfiring. She gets embarrassed or upset every time someone mentions her gambling shenanigans.
Her relationships with other adventurers is mostly neutral, with Commelina, Edan and Charlotte being the most remarkable ones. Angelica doesn't take Commelina seriously at all due to her "age", and even took away some of her supplies and tools to toy with or resell. She initially showed indifference towards Edan, the person Angelica was tasked to team up with from the begginning, and didn't seem worried about the fact that he was a Cleric. She grew to be more caring towards Edan after the events with Jake transpired, and stands up for him and his faith whenever someone threats it. Despite this, she still doesn't seem to regard Edan as someone of the same maturity level as hers and just speaks towards him like her usual unpolite self. Angelica has a strong dislike for Charlotte due to her background: Growing up in the nobility, Charlotte and Eltia enjoyed a comfortable and plentiful life completely opposite to what Angelica could ever dream, so she thinks of Charlotte as someone pampered, inmature and unreliable that doesn't understand the value of money. Only having Charlotte anywhere near makes Angelica grow irritated. These feelings aren't mutual, as Charlotte doesn't seem to resent Angelica.
The Sorceress is a girl from an impoverished family. After being bankrupt from gambling, she returns to Mana Ridge where she was dragged into the long-time conflict between the Dark Tower and the Temple Knights.