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Arknights RIIC Base Guide

There’s No Place Like Home Base

In this guide we go over some of the important things to know about your Rhodes Island Infrastructure Complex (RIIC) a.k.a. the Base.  The game already does a good job of explaining the basics, so we will provide a brief overview while focusing more on the less obvious or strategic elements.
RIIC is crucial to developing Operators and provides many resources, so don’t neglect it!
The base consists of several different types of facilities, which we will go over below.  Operators assigned to each of these facilities provide and receive various benefits depending on the type.  Each Operator has bonuses called RIIC Skills. These skills will take effect when an Operator is stationed at a specific facility.  As an Operator works in a facility, their Morale goes down over time. When their Morale reaches 0, they become distracted and will no longer contribute their bonus. RIIC is the main source of Trust for Operators, especially those not taking part in battle. Every day an Operator will obtain Trust points one time when stationed in a facility. Assistants set in the Control Room will obtain more points.
Arknights Numbered Base
Image1. Example of an Infrastructure Complex

Control Center

Arknights Control Center
  • The Control Center is Base Headquarters. 
  • Located at 1. in Image1 above.
  • Maximum level is 5.
  • Operators with bonuses for this room buff aspects of the Base or slow down Morale reduction of Operators in this facility.
  • The player can assign 5 Assistants: 1 leader and 4 sub-leaders/assistants.  When not assigned to any facility they'll hang out in the Control Center(leader) and Dormitories (other Assistants).
  • Assistants get additional daily Trust.
  • Upgrading allows Base expansion.
Tips:
  • Production from previous days can be viewed.

Dormitory

Arknights Dormitory
  • A Dormitory restores Morale for tired Operators.
  • Can be built in locations 2. - 5. in Image1 above, for a max of 4.
  • Maximum level is 5.
  • Operators with Bonuses for this room increase Morale restoration speed.
  • Furniture increases Ambiance.
  • Higher Ambiance restores Morale faster.
  • Higher Ambiance generates more Friend Credits, capped at 200.
Tips:
  • Save Furniture Parts for buying limited Event Furniture.
  • Completing Furniture sets gives an Ambiance bonus.

Power Plant

Arknights Power Plant
  • The Power Plant provides power to the other rooms in our Base.
  • Can be built in locations 6. - 14. in Image1 above.
  • Maximum level is 3.
  • Produces Drones that are used to build/upgrade rooms or enhance facility production.
  • Operator Bonuses increase Drone regeneration rate.
Tips:
  • Building 3 Power Plants allows players to fully develop the base.

Factory

Arknights Factory
  • The Factory produces goods, including LMD, Battle Record (EXP), DualChips for Operator Elite2 Promotion, and Originium.
  • Can be built in locations 6. - 14. in Image1 above.
  • Maximum level is 3.
  • Operator Bonuses increase productivity or capacity limit.
Tips:
  • Production can be queued past the capacity, but will halt when capacity is reached.  Be sure to regularly collect production.

Trading Post

Arknights Trading Post
  • The Trading Post allows players to sell Gold Bars for LMD or Originium for Orundum.
  • Can be built in locations 6. - 14. in Image1 above.
  • Maximum level is 3.
  • Operator Bonuses increase Acquisition Efficiency and the Order Limit.
Tips:
  • While getting extra Orundum may be tempting, it’s not recommended due to the Sanity and LMD cost, severely slowing down the development of Operators
  • When switching between LMD and Orundum, the next order will be for the newly set currency, and not the ongoing one.

Reception Room

Arknights Reception Room
  • In the Reception Room the player finds, sends, and receives Clues. Once 7 have been obtained, a 24-hour Investigation party will be held. Parties held by in-game friends can be attended.
  • All of the above actions reward Friend Credits that can be spent in the Shop for items (including 4* Operators)
  • Located at 15. in Image1 above.
  • Maximum level is 3.
  • Upgrading this facility increases Support Operator slots.
  • Operator Bonuses increase Clue search speed and make it easier to find some clues.
  • Number of possible Friends increases with facility level.

Workshop

Arknights Workshop
  • The Workshop allows players to process Base building materials, skill books, Elite chips, and recycle Furniture.
  • Located at 16. in Image1 above.
  • Maximum level is 3.
  • Operator Bonuses increase the rate of byproduct produced when processing specific materials.
Tips:
  • Be sure to assign an Operator with a bonus for the specific type of material being processed.

Human Resources Office

Arknights Human Resources
  • The Human Resources Office allows players to unlock additional Recruitment Slots and refresh Recruitment Tags.
  • Located at 17. in Image1 above.
  • Maximum level is 3.
  • Operator Bonuses increase HR accumulating speed (the rate Tag refreshes are gained).

Training Room

Arknights Training Room
  • The Training Room is used to upgrade Skill mastery (beyond level  7).
  • Located at 18. in Image1 above.
  • Maximum level is 3.
  • The level of the facility corresponds to the maximum mastery level a skill can be upgraded to.
  • Operator bonuses increase the training speed of specific classes.
Tips:
  • When training is not in process, 2 Operators can be stationed here for bonus trust, as their Morale won’t go down.

Base Build Strategy

The main decision that needs to be made with your Base is how many Trading Posts, Factories, and Power Plants to build. The 9 spots on the left side of the Base are available for these 3 facilities.  We will list the pros and cons of the most common builds below.

2 Trading Posts, 4 Factories, 3 Power Plants (2-4-3)

Strategy

  • 2 Factories produce Battle Records, 2 Gold Bars.
  • Use Drones to enhance Battle Record production or Gold Bars if their production rate doesn’t meet the Trading Posts’ demand.

Pros

  • 3 Power Plants allow for the whole base to be fully upgraded..
  • Less Operator micromanaging: Having all Dormitories built and upgraded reduces the amount of Operator swapping due to fatigue.
  • Higher efficiency: for the same reason as bullet above, your Operators with the best bonuses can be used more often.
  • Balanced production of LMD and Battle Records (EXP).

Cons

  • Does not match the output potential of other builds.

2 Trading Posts, 5 Factories, 2 Power Plants  (2-5-2)

Strategy

  • 3 Factories produce Battle Records, 2 Gold Bars.
  • Use Drones to enhance Battle Record production or Gold Bars if their production rate doesn’t meet the Trading Posts’ demand.

Pros

  • High production potential.
  • Lower building material costs, since not every facility will be built.
  • Balanced production of LMD and Battle Records (EXP) with higher output than 2-4-3.

Cons

  • Less power available means you cannot support a fully developed and upgraded Base.
  • A low level Reception Room limits how many friends you can have, and thus your Friend Credit gain and Support Operators.  
  • Friends may drop you for players with higher level Reception Rooms.
  • More work: Low Dorm levels mean morale replenishes slower, leading to more swapping of Operators and using Operators with worse or no bonuses.
  • Missing right side facilities.
  • You can move from a 2-5-2 build to other builds, but you cannot move the other way once you have the other facilities built and upgraded.

1 Trading Posts, 5 Factories, 3 Power Plants  (1-5-3)

Strategy

  • 4 Factories produce Battle Records, 1 Gold Bars.
  • Use Drones to enhance Battle Record production.
  • Production focused on Battle Records.

Pros

  • 3 Power Plants allow for the whole base to be fully upgraded.
  • Less Operator micromanaging : Having all Dormitories built and upgraded reduces the amount of Operator swapping due to fatigue.
  • Highest Battle Record output.

Cons

  • Unbalanced output.
  • Requires LMD to be farmed using Sanity (stamina).

3 Trading Posts, 3 Factories, 3 Power Plants  (3-3-3)

Strategy

  • 3 Factories produce Gold Bars.
  • Use Drones to enhance Factory or Trading Post when needed.
  • Production focused on LMD.

Pros

  • 3 Power Plants allow for the whole base to be fully upgraded.
  • Less Operator micromanaging : Having all Dormitories built and upgraded reduces the amount of Operator swapping due to fatigue.
  • Highest LMD output.

Cons

  • Less overall production than other builds.
  • Unbalanced output.
  • Requires Battle Records to be farmed using Sanity (stamina).

General Tips

  • If unsure, go with the 2-4-3 build, as it is considered the most beginner friendly.
  • Min-maxers who don’t mind micromanaging the base can consider 2-5-2 at the beginning, then switch to a build with 3 Power Plants when they need the extra facilities.
  • All materials are refunded when destroying a facility, so you can try different builds without a re-build cost (remember that only left-side facilities can be destroyed).
  • Swap in rested Operators if you will be away for a long period of time.
  •  Focus on upgrading the left side first to maximize LMD and Battle Record production output. This will help you develop your Operators faster.


Source : gamepress.gg

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