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Arknights Class Guide


There are 8 classes in Arknights, each with their strategic niches. While most operators in a class can be expected to follow their archetypes, they can also be categorized into sub-classes, with some Operators offering unique skills for their role. This guide aims to familiarize players with each class, their variants, and some examples!

    Caster

    caster
    Casters are the Arts users of the team and excel at dealing with heavily armored enemy units.  Their deployment costs tend to be high, but their use of Arts to counter armored enemies makes them well worth the price.  However, their attack speed is rather slow, and Sniper/Guard Operators should be deployed to more efficiently fight unarmored enemies.

    Casters are split into two types: AoE and ST.

     Caster - AoE

    AoE Casters tend to cost more than their ST counterparts.
    Ifrit

    Skyfire

    Gitano

     Caster - ST

    ST Casters are better suited towards fighting singular armored enemy bosses.
    Eyjafjalla

    Amiya

    Haze

    Defenders

    defender
    Defenders form the Frontline in missions by tanking and blocking enemies and protecting allies behind them. Defenders can Block 3 Enemies at once.
    Do note that despite their high defensive power and survivability, Defenders typically have lower attack power. Thus, they will need more damaging Operators to support them.
    There are two types of Defenders: "Normal" Defenders, and Heal-tank "Healing" Defenders.

     Defender - Normal

    Normal Defenders typically pack defense buffs and can take a great amount of reduced damage.
    Hoshiguma

    Liskarm

    Cuora

     Defender - Healing

    Healing Defenders can regenerate health over time, which makes them slightly more self sufficient in the absence of Medics.
    Saria

    Nearl

    Gummy

    Guard

    guard
    Guards typically specialize in Melee Physical DPS.  Most of them have balanced damage and survivability, making them effective for a variety of missions.  They can serve as a front line to protect Vanguards, or create a coordinated kill zone with other Guards. 
    Guards with low deployment cost can be placed in front of special enemies to block them.  
    This class is one of the most varied roles, with AoEBlock MultipleMagical, and ST type Guards. 

     Guard - AoE

    AoE Guards have abilities that allow them to deal AoE damage, which is excellent offense against waves.
    Specter

    Estelle

    Savage

     Guard - Block Multiple

    Block Multiple Guards can block more than one enemy, allowing them to act closer to a Defender while dealing damage.
    SilverAsh

    Lappland

    Frostleaf

     Guard - Magical

    Magical Guards deal Magical damage instead of Physical, making them well suited against armored enemies.
    Mousse

     Guard - ST Physical

    ST Physical Guards specialize in dealing damage against single targets and are great against high hp unarmored enemies.
    Indra

    Franka

    Melantha

    Medic

    medic
    Medic Operators can heal Operators who take damage during fights.  They typically have no combat capabilities, but are indispensable for keeping allies alive.
    Medics typically have low defense, but their healing is based on their Attack stat.  They will usually need the protection of other Operators.
    There are two types of Medics, AoE and ST.

     Medic - AoE

    AoE Medics can heal multiple allies at once, but their heals tend to be not as strong as individually. This makes them more suited for if multiple Operators are engaged.
    Ptilopsis

    Nightingale

    Perfumer

     Medic - ST

    Conversely, ST Medics have stronger individual healing, which will work well with durable targets who really benefit from the extra healing.
    Silence

    Warfarin

    Shining

    Sniper

    sniper
    Snipers are responsible for long-range physical damage.  They tend to have lower Deployment Cost, making them a good choice for lightly armored targets in the midgame.  However, Snipers have poor survivability and will require some protection to keep them safe.
    Note that Sniper Operators are not effective against armored enemies, and will need the support of Caster Operators to deal with them.
    Like Guards, Snipers are also a varied class.  They are split into Anti AirAoEClose Range, and Special.  

     Sniper - Anti-air

    Anti Air Snipers specialize in taking out aerial enemies like drones, and will prioritize them over other enemies.
    Exusiai

    Blue Poison

    Platinum

     Sniper - AoE

    AoE Snipers are similar to AoE Casters in that they are well suited for dealing AoE damage against waves. They do tend to be more costly than their Single Target peers.
    Meteorite

    Shirayuki

     Sniper - Close Range

    Close Range Snipers seem contrarian, but gain bonuses against enemies that are close in their range. This allows them to deal higher damage with less chance of melee retaliation.
    Provence

     Sniper - Unclassified (Special Usage)

    Special Snipers are similar to Special Class Operators, with special niche usage.
    Firewatch

    Specialist

    specialist
    Specialist Operators provide unique utility and tactics to control the battlefield.  Some of them assassinate key enemy units on their own, while others can use the terrain to their advantage and kill the enemy.
    Their methods are diverse and require an understanding of each individual's capabilities.  But effective use brings tremendous reward.
    Specialists can roughly be grouped into three types: ControlFast Redeploy, and Shift.

     Special - Control

    Control Specialists allow control of the battlefield through direct utility-based interactions with the enemy.
    Manticore

     Special - Fast-Redeploy

    Fast Redeploy Units are well suited to precision placement and assassinations due to their significantly reduced redeployment time. This allows them to quickly get in, get out, and take care of the next target.
    Gravel

    Projekt Red

     Special - Shift

    Shift Specialists can manipulate the enemy's position by pushing or pulling. Combined with special terrain like pits, they can make short work of enemies.
    Rope

    Shaw

    Cliffheart

    Support

    support
    Support Operators provide various buffsdebuffs, or summons.  Most of them also have some ability to deal Arts Damage while using their abilities.  Their useful effects can manipulate the flow of battle by strengthening the team or crippling the enemy, and even play a decisive role in victory. 
    There are three types of supports: BuffersDebuffers, and Summoners.

     Support - Buff

    Buff-type Supports directly buff allies, allowing them greater battle proficiency.
    Pramanix

    Sora

     Support - Slow

    Slow Supports debuff the enemies, making them easier to take down by allied Operators.
    Angelina

    Istina

    Earthspirit

     Support - Summon

    Summoners support the team by creating pet units. These pet units can fight the enemy and increase the fighting force manifold.
    Mayer

    Deepcolor

    Vanguard

    vanguard
    Vanguard Operators help with battlefield deployment and are typically deployed first.  They normally have a lower deployment cost, and have skills or abilities that recover Deployment Points.  
    Vanguards are typically strong enough to handle the initial waves of enemies, paving the way for more powerful allies' deployment.  However, they typically are not great at blocking and will require help defeating enemies in the midgame.
    This class is split into two types depending on their Deployment Point skills.  There are Deployment Recovery and Deployment Refund types.

     Vanguard - DP-Recovery

    Deployment Recovery type Operators have a skill that provides a set amount of DP every so often. This makes them a consistent source of DP so long as they are deployed regardless of enemy amount.
    Siege

    Texas

    Zima

     Vanguard - DP-Refund

    Deployment Refund Operators provide DP based on unit kills and refund their DP cost when retreated. This makes them excellent at holding the fort early on and gaining a burst of DP for stronger Operators to take their place.
    Vigna

    Plume



    Source : gamepress.gg

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